@OmegaMrKrab444 Ripping arcade sprites can be tedious especially with the built-in tile viewers. MAME can be the worse with this as there's no way of changing the background colour (A lot of palettes have black for the background colour, which annoys any sprite ripper) and WinKawaks sadly lacks any support for Konami games which would make ripping easier. Is there any better way than rip sprites in Mame as just making screenshots? I did so until now, but I`m tired of using Paint to resize it and make the background black and so on. I searched google and found out, that WinKawaks and NeorageX have a built in sprite editor.
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Posted: Wed Dec 21, 2005 6:11 pm
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Joined: 29 Jan 2005 Posts: 3273 Location: Phoenix | So, I'm becoming an F3 system fanboy, and I want to play around w/ ripping some sprites from these games. I've heard that Final Burn Alpha can toggle layers, which would be ideal, but does FBA run in conjunction w/ Mame or what? I downloaded FBA v0.2.95.23 (cm).zip and it's just .DAT files, which I have no clue where to put Any help would rule. -ud _________________ Righteous Super Hero / Righteous Love
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Posted: Wed Dec 21, 2005 6:15 pm
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Joined: 14 Feb 2005 Posts: 1796 Location: Tampa, FL | what's an F3? Some kind of Japan-only system? The way I rip spites is I turn the background layers off and take frame-by-frame snapshots. Tedious, but it works for me. _________________ Shmups: It's all about blowing stuff up!
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Posted: Wed Dec 21, 2005 6:22 pm
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Joined: 29 Jan 2005 Posts: 3273 Location: Phoenix | Using what emulator setup, though? That's my problem. F3 is a Taito arcade system. -ud _________________ Righteous Super Hero / Righteous Love
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Posted: Wed Dec 21, 2005 6:23 pm
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Joined: 23 Mar 2005 Posts: 1571 Location: Seattle Rock City | The F3 is a totally boss piece of arcade hardware made by a totally boss company called Taito. Speaking of which, undamned, is it possible for you to photograph the cart for that monkey breakout game? Because it sounds totally boss and I probably want one Pa _________________ Ancient Warlocks Electric Heat
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Posted: Wed Dec 21, 2005 6:24 pm
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Joined: 14 Feb 2005 Posts: 1796 Location: Tampa, FL | I was talking about emulators in general. Most of them have a feature where you can turn off the background layers so only the sprites show. Sorry if I confused you. I know nothing about F3 emulation. _________________ Shmups: It's all about blowing stuff up!
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Posted: Wed Dec 21, 2005 6:42 pm
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Joined: 26 Jan 2005 Posts: 2565 Location: DC Area | MAME and FBA are actually entirely separate projects. You should download the emulator from its homepage here. The (cm) in that .zip file name you posted leads me to believe that those .dat files are for a program called ClrMamePro, used to manage rom files for various emulators. I've actually never toyed with Final Burn Alpha, but hopefully it emulates F3, and with sprite/background layer toggling (of which F3 hardware has a large number). _________________
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Posted: Wed Dec 21, 2005 6:59 pm
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Joined: 29 Jan 2005 Posts: 3273 Location: Phoenix | Speaking of which, undamned, is it possible for you to photograph the cart for that monkey breakout game? Because it sounds totally boss and I probably want one It's a Kaneko Super Nova cart, but yeah, I can shoot a pic of it. By far the greatest intro song ever. Little kids singing in Japanese. I've actually never toyed with Final Burn Alpha, but hopefully it emulates F3... Just dl'd that binary and it doesn't support F3 Poopie. -ud _________________ Righteous Super Hero / Righteous Love
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Posted: Wed Dec 21, 2005 7:08 pm
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Joined: 23 Mar 2005 Posts: 1571 Location: Seattle Rock City | It's a Kaneko Super Nova cart, DOH! Thanks alot man! Pa _________________ Ancient Warlocks Electric Heat
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Posted: Wed Dec 21, 2005 7:58 pm
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Joined: 28 Jan 2005 Posts: 2978 | What games are you trying to rip sprites from? I'm not finding any F3-specific BIOS' on Maws, though I don't know if it's seperate.
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Posted: Wed Dec 21, 2005 8:14 pm
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Joined: 29 Jan 2005 Posts: 3273 Location: Phoenix | What games are you trying to rip sprites from? Arabian Magic (Japan) Taito F3 System 1992 MAME, Raine Yes Arabian Magic (US) Taito F3 System 1992 MAME, Raine Yes Arabian Magic (World) Taito F3 System 1992 MAME, Raine Yes Command War - Super Special Battle & War Game (Prototype) Taito F3 system 1992 MAME(devel) Grid Seeker: Project Stormhammer (Japan) Taito F3 System 1992 MAME, Raine Yes Grid Seeker: Project Stormhammer (US) Taito F3 System 1992 MAME Yes Grid Seeker: Project Stormhammer (World) Taito F3 System 1992 MAME Yes Hat Trick Hero '93 (Japan) Taito F3 System 1992 MAME Yes Riding Fight (Japan) Taito F3 System 1992 MAME Yes Riding Fight (US) Taito F3 System 1992 MAME Yes Riding Fight (World) Taito F3 System 1992 MAME Yes Ring Rage (Japan) Taito F3 System 1992 MAME Yes Ring Rage (US) Taito F3 System 1992 MAME Yes Ring Rage (World) Taito F3 System 1992 MAME Yes Gunlock (World) Taito F3 System 1993 MAME, Raine Yes Light Bringer (Japan) Taito F3 System 1993 MAME Yes Prime Time Fighter (US new version) Taito F3 System 1993 MAME Yes Prime Time Fighter (US old version) Taito F3 System 1993 MAME Yes Rayforce (Japan) Taito F3 System 1993 MAME Yes Rayforce (US) Taito F3 System 1993 MAME Yes Super Cup Finals (World) Taito F3 System 1993 MAME Yes Taito Cup Finals (World) Taito F3 System 1993 MAME Yes Top Ranking Stars (Japan new version) Taito F3 System 1993 MAME Yes Top Ranking Stars (Japan old version) Taito F3 System 1993 MAME Yes Top Ranking Stars (World new version) Taito F3 System 1993 MAME Yes Top Ranking Stars (World old version) Taito F3 System 1993 MAME Yes Bubble Bobble 2 (World) Taito F3 System 1994 MAME Yes Bubble Symphony (Europe) Taito F3 System 1994 MAME Yes Bubble Symphony (Japan) Taito F3 System 1994 MAME Yes Bubble Symphony (US) Taito F3 System 1994 MAME, Raine Yes Dan-Ku-Ga (Prototype) Taito F3 system 1994 MAME Yes Darius Gaiden - Silver Hawk (Extra Version) [Official Hack] Taito F3 System 1994 MAME, Raine Yes Darius Gaiden - Silver Hawk (Japan) Taito F3 System 1994 MAME, Raine Yes Darius Gaiden - Silver Hawk (US) Taito F3 System 1994 MAME, Raine Yes Darius Gaiden - Silver Hawk (World) Taito F3 System 1994 MAME, Raine Yes Elevator Action 2 (US) Taito F3 System 1994 MAME, Raine Yes Elevator Action Returns (Japan) Taito F3 System 1994 MAME Yes Elevator Action Returns (World) Taito F3 System 1994 MAME Yes Global Champion (US) Taito F3 System 1994 MAME Yes Hat Trick Hero '95 (Japan) Taito F3 System 1994 MAME Yes Hat Trick Hero '95 (US) Taito F3 System 1994 MAME Yes International Cup '94 (World) Taito F3 System 1994 MAME Yes Kaiser Knuckle (Japan) Taito F3 System 1994 MAME Yes Kaiser Knuckle (World) Taito F3 System 1994 MAME Yes Quiz Theater - 3tsu no Monogatari (Japan) Taito F3 System 1994 MAME Yes Recalhorn (prototype) Taito F3 system 1994 MAME(devel) Space Invaders DX (Japan F3 version) Taito F3 System 1994 MAME Yes Taito Power Goal (World) Taito F3 System 1994 MAME Yes Akkanvader (Japan) Taito F3 System 1995 MAME, Raine Yes Bubble Memories - The story of Bubble Bobble 3 (Japan) Taito F3 System 1995 MAME, Raine Yes Bubble Memories - The story of Bubble Bobble 3 (World) Taito F3 System 1995 MAME Yes Bust-A-Move Again (US) Taito F3 System 1995 MAME Yes Gekirindan (Japan) Taito F3 System 1995 MAME, Raine Yes Kyukyoku Tiger 2 (Japan) Taito F3 System 1995 MAME Yes Moriguchi Hiroko no Quiz de Hyuu!Hyuu! (Japan) Taito F3 System 1995 MAME Yes Moriguchi Hiroko Quiz Woo! Hoo! Taito F3 System 1995 MAME (devel) N.a. Puzzle Bobble 2 (Japan) Taito F3 System 1995 MAME, Raine Yes Puzzle Bobble 2 (World) Taito F3 System 1995 MAME Yes Puzzle Bobble 2x (Japan) Taito F3 System 1995 MAME, Raine Yes Twin Qix (US Prototype) Taito F3 System 1995 MAME, Raine Yes Cleopatra Fortune (Japan) Taito F3 System 1996 MAME, Raine Yes Puzzle Bobble 3 (Japan) Taito F3 System 1996 MAME, Raine Yes Puzzle Bobble 3 (US) Taito F3 System 1996 MAME Yes Puzzle Bobble 3 (World) Taito F3 System 1996 MAME Yes Arkanoid Returns (Japan) Taito F3 System 1997 MAME, Raine Yes Kirameki Star Road (Japan) Taito F3 System 1997 MAME Yes Pop 'n Pop (Japan) Taito F3 System 1997 MAME, Raine Yes Pop 'N Pop (US) Taito F3 System 1997 MAME Yes Pop 'N Pop (World) Taito F3 System 1997 MAME Yes Puchi Carat (Japan) Taito F3 System 1997 MAME, Raine Yes Puzzle Bobble 4 (Japan) Taito F3 System 1997 MAME Yes Puzzle Bobble 4 (US) Taito F3 System 1997 MAME Yes Puzzle Bobble 4 (World) Taito F3 System 1997 MAME Yes Land Maker (Japan) Taito F3 System 1998 MAME Yes Land Maker (World Prototype) Taito F3 System 1998 MAME Yes Land Maker (World prototype) Taito F3 System 1998 MAME (devel) Yes -ud _________________ Righteous Super Hero / Righteous Love
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Posted: Wed Dec 21, 2005 9:20 pm
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Joined: 28 Jan 2005 Posts: 2978 | Well hell....that's easy then. You can use Mame for all of those. No need for anything else, really.
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Posted: Wed Dec 21, 2005 10:49 pm
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Joined: 29 Jan 2005 Posts: 3273 Location: Phoenix | _________________ Righteous Super Hero / Righteous Love
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Joined: 28 Jan 2005 Posts: 2978 | |
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Posted: Fri Dec 23, 2005 7:57 am
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Joined: 29 Jan 2005 Posts: 3273 Location: Phoenix | ...undamned, is it possible for you to photograph the cart for that monkey breakout game? Because it sounds totally boss and I probably want one Top right cart: Oh, and still no joy on layer toggling in MAME. Any help, fellas? -ud _________________ Righteous Super Hero / Righteous Love
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Posted: Fri Dec 23, 2005 8:17 am
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Joined: 26 Jan 2005 Posts: 4556 Location: SF Bay Area | Top right cart: Hah, I was watching that auction too (mainly interested in puzz loop). Doesn't that breakout type game require a spinner though?
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Posted: Fri Dec 23, 2005 9:27 am
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Joined: 29 Jan 2005 Posts: 3273 Location: Phoenix | Top right cart: Hah, I was watching that auction too (mainly interested in puzz loop). Doesn't that breakout type game require a spinner though? Negative. Puzzloop is genius, by the way. I also have the sequel on CPS2, but I havn't found the option to change from spinner to joy, though. -ud _________________ Righteous Super Hero / Righteous Love
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Posted: Fri Dec 23, 2005 4:05 pm
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Joined: 26 Jan 2005 Posts: 2565 Location: DC Area | F4 is just a tile viewer, isn't it? Maybe it's possible to piece together sprites from that, I have no idea, seems like it would be a hassle to do. I think the only way to disable layers in F3 (and most other drivers) in MAME is to actually modify the source to not draw the background planes in the F3 driver and recompile MAME... sorry. _________________
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Posted: Fri Dec 23, 2005 4:43 pm
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Joined: 26 Jan 2005 Posts: 297 Location: South-East India, now Cork | For some of the F3 games which run in Raine, I think Raine will do the trick. F5-59 turn on and off the object and background layer
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Posted: Fri Dec 23, 2005 5:33 pm
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Joined: 26 Jan 2005 Posts: 4556 Location: SF Bay Area | Top right cart: Hah, I was watching that auction too (mainly interested in puzz loop). Doesn't that breakout type game require a spinner though? Negative. Sorry to bring this off topic, but by the look of the instructions, it is supposed to use a spinner, so you have the game and can confirm it will also work with a joystick? http://www.arcadeflyers.net/flyers/kaneko/121001302.jpg [update] Just tried out the rom in mame, yep requires a paddle. Its semi playable with a joystick in mame. I wonder how the paddle connects to the pcb? [/update]
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Posted: Fri Dec 23, 2005 8:08 pm
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Joined: 29 Jan 2005 Posts: 3273 Location: Phoenix | Top right cart: Hah, I was watching that auction too (mainly interested in puzz loop). Doesn't that breakout type game require a spinner though? Negative. Sorry to bring this off topic, but by the look of the instructions, it is supposed to use a spinner, so you have the game and can confirm it will also work with a joystick? http://www.arcadeflyers.net/flyers/kaneko/121001302.jpg [update] Just tried out the rom in mame, yep requires a paddle. Its semi playable with a joystick in mame. I wonder how the paddle connects to the pcb? [/update] Dude, don't base things you havn't tried, first hand, off of emulation. You are one of the sickest hardware guys on the forums, so you should know what's up! Yes, I own the PCB, and yes it plays perfect on my Namco EX1 (yes, the same machine as yours). If you call slow movement 'semi playable' then you should be delighted to know that one of the neatest non-standard breakout clone features, in the game, is a jump button, which allows you to hop across the screen at a greater rate than just standard scrolling. -ud _________________ Righteous Super Hero / Righteous Love
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Posted: Fri Dec 23, 2005 9:24 pm
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Joined: 26 Jan 2005 Posts: 4556 Location: SF Bay Area | |
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An arcade game is a specialized coin-operated video game machine, usually comprised of a cabinet, motherboard, monitor, and joystick controls. Each manufacturer would create its own specialized board to run games.
Arcade games were very popular during the '80s and '90s, and struggle to survive through the 21st century. Today, traditional arcade machines are fairly uncommon and most venues have replaced these units with redemption machines, which yielded increased profits.
- 1Ripping Tools
- 2Recommended Emulators
Ripping Tools
Like with ripping from PC games, ripping from Arcade games is on a case-by-case basis. Depending on which board the game you want to rip is, some tools will be more useful than others.
WinKawaks
WinKawaks is an emulator that plays games from the CPS1, CPS2, and the Neo-Geo Arcade boards. It also features some debug tools, useful for ripping sprites. You can download it Here.
To rip sprites, you must boot up the game of your choice and play it to the point where the sprites you want are. Then, pause the emulation with the 'Enter' button (not required, but recommended).
NOTE: DO NOT resize or maximize the emulator window.
Before you get to the ripping, choose the menu 'Video > Set background color...', then set the color to something other than black (I suggest pink since it gives a better contrast). From here, you have two methods for ripping the sprites.
The Shots Factory
Choose the menu 'Tools > Shot factory' (or press 'CTRL+F'):
The pop-up window will appear above the main window, so you'll need to manually move it to someplace so you can see the main window.
- This white area lists all sprites currently on the screen;
- These three buttons allows you to enable or disable the background/HUD layers. For CPS games the three buttons will be available, while for Neo Geo games only the 8x8 button will be available.
- These two buttons allows you to take screenshots;
- This button allows you to step a frame on the emulation. Useful if you're trying to get a complete animation;
- Once you select any sprites listed on the white area, you can use these buttons to enable or disable them.
- Checking this box will make the sprite blink on the main window once you select it in the white area. Useful for identifying which sprites are which.
The Shots factory is mostly useful for ripping backgrounds and simpler animations. If you want to rip fighting game characters or those multi-layered bosses, the second method is recommended.
The Tile Viewer
Choose the menu 'Tools > Tileviewer' (or press 'CTRL+T'):
Much like the Shots Factory, the pop-up window will appear above the main window, so move it elsewhere. The first thing you will notice is that the game screen will be replaced by the game's tiles.
- This box lets you choose the tile size. 8x8 is used by the game's HUD, while 16x16 is where most sprites are. The 32x32 will only appear for CPS games, and is mostly used by background tiles;
- These two boxes allow you to flip the tiles horizontally or vertically. You'll probably never use these, so just ignore them;
- What you will see on the main window will depend if the game is CPS or Neo Geo. For CPS games, you scroll through the tiles vertically, while on Neo Geo games you scroll through them horizontally. This slider allows you to set the number of columns (for CPS games) or rows (for Neo Geo games) which are displayed. For older Neo Geo games, you should set this to '1', while for newer Neo Geo games you may want to get as more rows as possible. As for CPS games, generally the sprites are already organized, so you should leave this on the default number unless you know what you're doing (some CPS games may require you to double or halve the number of columns to display the sprites properly);
- This slider allows you to scroll through the tiles;
- This slider scrolls through the palettes;
- Once you select any of the sliders (just click them), you can use these buttons to easily scroll them without having to drag them with the mouse. This is highly recommended, especially for finding palettes. Alternatively, you can use the arrow keys on your keyboard, which is much easier than clicking the buttons continuously.
NOTE: You won't be able to find the correct palettes if what you're trying to rip was not currently on the screen before you entered the Tile Viewer.
MAME
An example of viewing graphics in MAME of the game Bosconian.
In MAME, a sprite viewer can be accessed through the following sequence: Press F4 to bring up a palette viewer, and while on the palette viewer, press Enter to access the sprite viewer. Use the up and down keys to scroll through the sprites in the current graphic bank, left and right to switch palettes, [ and ] to switch graphic banks, and the R key to rotate the sprites in the viewer by 90 degrees. You can also press Enter to switch to backgrounds if you want to rip them.
Because there's no way to directly save the sprites displayed in the sprite viewer, you must downsize the window to give the sprites the proper pixel-size then PrtScn the window, followed by pasting it into a graphics editor like Paint.
Not all games can be ripped with this method, only if they use a tile-based system, and sometimes it is just the background tiles. Some arcade systems such as the Neo Geo and many Sega arcade games either don't display the palette viewer or just the palette viewer.
If you prefer ripping from screenshots, frame-advance and rewind keys can be mapped to capture animations while the game is paused. F12 is the default key for screenshots, but you may have to adjust screenshot settings so the captures are clean and in the game's 1:1 pixel resolution.
Sega System 16 Sprite Viewer
Despite the name, the sprite viewer was made using information from disassembling OutRun. This can rip OutRun, Super Hang-On, After Burner, and some of the System 16 library. It is a command-line based tool and requires knowledge of the sprite banks that were used, they are listed as mpr and then a number at the end. The files have to be unzipped and then load 4 sprite banks at a time to view the sprites. The sprites can be saved as a BMP file.
Apart from OutRun, the sprites have no palettes so they have to be recolored.
Artmoney
Nebula
Rip Sprites Mamet
Similar to WinKawaks but lacks a noticeable Tile Viewer and with a different Shot Factory.
Recommended Emulators
MAME/MAMEUI
See here for more info.
Rip Sprites Mame Rom
Consoles |
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2nd Generation | Atari 2600 - Atari 5200 - Bally Astrocade - Cassette Vision - ColecoVision - Fairchild Channel F - Intellivision - Magnavox Odyssey² - Vectrex |
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3rd Generation | Atari 7800 - Casio PV-1000 - Nintendo Entertainment System - Master System - SG-1000 - Super Cassette Vision |
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4th Generation | Neo Geo - Neo Geo CD - Philips CD-i - Sega Genesis - Super Nintendo Entertainment System - TurboGrafx-16 |
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5th Generation | 3DO - Amiga CD32 - Atari Jaguar - Nintendo 64 - NEC PC-FX - PlayStation - Sega Saturn |
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6th Generation | Dreamcast - GameCube - PlayStation 2 - Xbox |
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7th Generation | HyperScan - PlayStation 3 - Wii - Xbox 360 |
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8th Generation | PlayStation 4 - Switch - Wii U - Xbox One |
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Computers | Acorn Electron - Amiga - Amstrad CPC - Apple II - Atari 8-bit - Atari ST - BBC Micro - Commodore 16 - Commodore 64 - Dragon 32 - FM Towns - FM-7 - MSX - NEC PC-8801 - NEC PC-9801 - PC - SAM Coupe - Sharp MZ - Sharp X1 - Tatung Einstein - TRS-80 Color Computer - X68000 - ZX Spectrum |
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Handhelds | Atari Lynx - Gamate - Game Boy - Game Boy Advance - Game.com - Game Gear - Game King - Game Master - Gizmondo - Mega Duck - Neo Geo Pocket - Nintendo 3DS - Nintendo DS - Nokia N-Gage - PlayStation Portable - PlayStation Vita - Supervision - Virtual Boy - Wonderswan |
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Other | Arcade - Mobile - Pico - LCD Handhelds |
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